physics::Body< d > Member List
This is the complete list of members for
physics::Body< d >, including all inherited members.
add(Shape *area) | physics::Body< d > | [inline] |
applyBiasImpulse(const Vector &impulse, const Vector &point) | physics::Body< d > | [inline] |
applyForces(float timestep, const Vector &acceleration, float frameRWABias) | physics::Body< d > | [inline] |
applyImpulse(const Vector &impulse, const Vector &point, bool wakeUp=true) | physics::Body< d > | [inline] |
applyImpulse(const Vector &impulse, bool wakeUp=true) | physics::Body< d > | [inline] |
contains(const Vector &p) const | physics::Body< d > | [inline] |
create() | physics::Body< d > | [inline, static] |
create(Shape *shape) | physics::Body< d > | [inline, static] |
createStatic(Shape *shape) | physics::Body< d > | [inline, static] |
data | physics::Body< d > | |
getBiasVelocityAtPoint(const Vector &p) const | physics::Body< d > | [inline] |
getMOI() const | physics::Body< d > | [inline] |
getShapes() const | physics::Body< d > | [inline] |
getVelocityAtPoint(const Vector &position) const | physics::Body< d > | [inline] |
intersects(const AARect &rect) const | physics::Body< d > | [inline] |
isAwake() const | physics::Body< d > | [inline] |
localToWorld(const Vector &p) const | physics::Body< d > | [inline] |
localToWorldDir(const Vector &v) const | physics::Body< d > | [inline] |
move(float timestep) | physics::Body< d > | [inline] |
moveBias(float timestep) | physics::Body< d > | [inline] |
remove(Shape *area) | physics::Body< d > | [inline] |
setAwake(const bool awake) | physics::Body< d > | [inline] |
setCanSleep(const bool sleepable) | physics::Body< d > | [inline] |
setDensity(float density, bool updateMass=true) | physics::Body< d > | [inline] |
setFriction(float f) | physics::Body< d > | [inline] |
setRestitution(float f) | physics::Body< d > | [inline] |
worldToLocal(const Vector &p) const | physics::Body< d > | [inline] |
worldToLocalDir(const Vector &v) const | physics::Body< d > | [inline] |
~Body() | physics::Body< d > | [inline] |