physics::Body< d > Member List
This is the complete list of members for
physics::Body< d >, including all inherited members.
| add(Shape *area) | physics::Body< d > | [inline] |
| applyBiasImpulse(const Vector &impulse, const Vector &point) | physics::Body< d > | [inline] |
| applyForces(float timestep, const Vector &acceleration, float frameRWABias) | physics::Body< d > | [inline] |
| applyImpulse(const Vector &impulse, const Vector &point, bool wakeUp=true) | physics::Body< d > | [inline] |
| applyImpulse(const Vector &impulse, bool wakeUp=true) | physics::Body< d > | [inline] |
| contains(const Vector &p) const | physics::Body< d > | [inline] |
| create() | physics::Body< d > | [inline, static] |
| create(Shape *shape) | physics::Body< d > | [inline, static] |
| createStatic(Shape *shape) | physics::Body< d > | [inline, static] |
| data | physics::Body< d > | |
| getBiasVelocityAtPoint(const Vector &p) const | physics::Body< d > | [inline] |
| getMOI() const | physics::Body< d > | [inline] |
| getShapes() const | physics::Body< d > | [inline] |
| getVelocityAtPoint(const Vector &position) const | physics::Body< d > | [inline] |
| intersects(const AARect &rect) const | physics::Body< d > | [inline] |
| isAwake() const | physics::Body< d > | [inline] |
| localToWorld(const Vector &p) const | physics::Body< d > | [inline] |
| localToWorldDir(const Vector &v) const | physics::Body< d > | [inline] |
| move(float timestep) | physics::Body< d > | [inline] |
| moveBias(float timestep) | physics::Body< d > | [inline] |
| remove(Shape *area) | physics::Body< d > | [inline] |
| setAwake(const bool awake) | physics::Body< d > | [inline] |
| setCanSleep(const bool sleepable) | physics::Body< d > | [inline] |
| setDensity(float density, bool updateMass=true) | physics::Body< d > | [inline] |
| setFriction(float f) | physics::Body< d > | [inline] |
| setRestitution(float f) | physics::Body< d > | [inline] |
| worldToLocal(const Vector &p) const | physics::Body< d > | [inline] |
| worldToLocalDir(const Vector &v) const | physics::Body< d > | [inline] |
| ~Body() | physics::Body< d > | [inline] |