physics::Body< d > Member List

This is the complete list of members for physics::Body< d >, including all inherited members.

add(Shape *area)physics::Body< d > [inline]
applyBiasImpulse(const Vector &impulse, const Vector &point)physics::Body< d > [inline]
applyForces(float timestep, const Vector &acceleration, float frameRWABias)physics::Body< d > [inline]
applyImpulse(const Vector &impulse, const Vector &point, bool wakeUp=true)physics::Body< d > [inline]
applyImpulse(const Vector &impulse, bool wakeUp=true)physics::Body< d > [inline]
contains(const Vector &p) const physics::Body< d > [inline]
create()physics::Body< d > [inline, static]
create(Shape *shape)physics::Body< d > [inline, static]
createStatic(Shape *shape)physics::Body< d > [inline, static]
dataphysics::Body< d >
getBiasVelocityAtPoint(const Vector &p) const physics::Body< d > [inline]
getMOI() const physics::Body< d > [inline]
getShapes() const physics::Body< d > [inline]
getVelocityAtPoint(const Vector &position) const physics::Body< d > [inline]
intersects(const AARect &rect) const physics::Body< d > [inline]
isAwake() const physics::Body< d > [inline]
localToWorld(const Vector &p) const physics::Body< d > [inline]
localToWorldDir(const Vector &v) const physics::Body< d > [inline]
move(float timestep)physics::Body< d > [inline]
moveBias(float timestep)physics::Body< d > [inline]
remove(Shape *area)physics::Body< d > [inline]
setAwake(const bool awake)physics::Body< d > [inline]
setCanSleep(const bool sleepable)physics::Body< d > [inline]
setDensity(float density, bool updateMass=true)physics::Body< d > [inline]
setFriction(float f)physics::Body< d > [inline]
setRestitution(float f)physics::Body< d > [inline]
worldToLocal(const Vector &p) const physics::Body< d > [inline]
worldToLocalDir(const Vector &v) const physics::Body< d > [inline]
~Body()physics::Body< d > [inline]


Generated on Thu Apr 23 22:51:40 2009 for Large Polygon Collider - Modular 2D/3D Physics Engine by  doxygen 1.5.6