getAngle() const | physics::Orientation2D | [inline] |
inverseTransform(const Vector2D &v) const | physics::Orientation2D | [inline] |
operator*(const Vector2D &v) const | physics::Orientation2D | [inline] |
operator+(Orientation2D o) const | physics::Orientation2D | [inline] |
operator+=(Rotation2D o) | physics::Orientation2D | [inline] |
operator-() const | physics::Orientation2D | [inline] |
operator-(Orientation2D o) const | physics::Orientation2D | [inline] |
operator-=(Rotation2D o) | physics::Orientation2D | [inline] |
random() | physics::Orientation2D | [inline, static] |
transform(const Vector2D &v) const | physics::Orientation2D | [inline] |