| getAngle() const | physics::Orientation2D | [inline] |
| inverseTransform(const Vector2D &v) const | physics::Orientation2D | [inline] |
| operator*(const Vector2D &v) const | physics::Orientation2D | [inline] |
| operator+(Orientation2D o) const | physics::Orientation2D | [inline] |
| operator+=(Rotation2D o) | physics::Orientation2D | [inline] |
| operator-() const | physics::Orientation2D | [inline] |
| operator-(Orientation2D o) const | physics::Orientation2D | [inline] |
| operator-=(Rotation2D o) | physics::Orientation2D | [inline] |
| random() | physics::Orientation2D | [inline, static] |
| transform(const Vector2D &v) const | physics::Orientation2D | [inline] |
1.5.6