| getAxisRotation(float &radians, float &x, float &y, float &z) | physics::Orientation3D | |
| inverseTransform(const Vector3D &v) const | physics::Orientation3D | [inline] |
| operator*(const Vector3D &v) const | physics::Orientation3D | [inline] |
| operator+(const Orientation3D &o) const | physics::Orientation3D | [inline] |
| operator+=(const Rotation3D &o) | physics::Orientation3D | [inline] |
| operator-() const | physics::Orientation3D | [inline] |
| operator-(const Orientation3D &o) const | physics::Orientation3D | [inline] |
| operator-=(const Rotation3D &o) | physics::Orientation3D | [inline] |
| random() | physics::Orientation3D | [inline, static] |
| transform(const Vector3D &v) const | physics::Orientation3D | [inline] |
1.5.6