getAxisRotation(float &radians, float &x, float &y, float &z) | physics::Orientation3D | |
inverseTransform(const Vector3D &v) const | physics::Orientation3D | [inline] |
operator*(const Vector3D &v) const | physics::Orientation3D | [inline] |
operator+(const Orientation3D &o) const | physics::Orientation3D | [inline] |
operator+=(const Rotation3D &o) | physics::Orientation3D | [inline] |
operator-() const | physics::Orientation3D | [inline] |
operator-(const Orientation3D &o) const | physics::Orientation3D | [inline] |
operator-=(const Rotation3D &o) | physics::Orientation3D | [inline] |
random() | physics::Orientation3D | [inline, static] |
transform(const Vector3D &v) const | physics::Orientation3D | [inline] |