#include <rotation.h>
Public Member Functions | |
Vector2D | getVelocityAtPoint (const Vector2D &p) const |
The term "rotation" almost always means "angular velocity" (rate of change of orientation). However, note that when integrated over time (i.e. multiplied by a duration), we instead get an absolute change of orientation, which we use to update an orientation object.
In a rotating system, find the instantaneous velocity of a point.