physics::Rotation2D Class Reference

#include <rotation.h>

List of all members.

Public Member Functions

Vector2D getVelocityAtPoint (const Vector2D &p) const

Detailed Description

Stores a rotation in 2D.

The term "rotation" almost always means "angular velocity" (rate of change of orientation). However, note that when integrated over time (i.e. multiplied by a duration), we instead get an absolute change of orientation, which we use to update an orientation object.

Member Function Documentation

Vector2D physics::Rotation2D::getVelocityAtPoint ( const Vector2D p  )  const [inline]

In a rotating system, find the instantaneous velocity of a point.

The documentation for this class was generated from the following file:

Generated on Thu Apr 23 22:51:40 2009 for Large Polygon Collider - Modular 2D/3D Physics Engine by  doxygen 1.5.6