physics::Rotation3D Class Reference

#include <rotation.h>

List of all members.

Public Member Functions

Vector3D getVelocityAtPoint (const Vector3D &p) const


Detailed Description

Stores a rotation in 3D.

The term "rotation" almost always means "angular velocity" (rate of change of orientation). However, note that when integrated over time (i.e. multiplied by a duration), we instead get an absolute change of orientation, which we use to update an orientation object.


Member Function Documentation

Vector3D physics::Rotation3D::getVelocityAtPoint ( const Vector3D p  )  const [inline]

In a rotating system, find the instantaneous velocity of a point.


The documentation for this class was generated from the following file:

Generated on Thu Apr 23 22:51:40 2009 for Large Polygon Collider - Modular 2D/3D Physics Engine by  doxygen 1.5.6